by Tom

Now available: Beta10

September 30, 2016 in Announcements, New Version by Tom

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The beta10 update is now available. It includes new areas, story events, various graphical and map generation improvements, and fixes for some serious bugs affecting Mac users.

Get it here.

See my previous post for the full summary of improvements:

Lenna’s Inception has come a long way in the three months since beta9. Beta10 is almost here, so here’s a quick roundup of screenshots and information I’ve been sharing on twitter!

The storyline has been mostly implemented. Just the endings, and the optional side-quests are missing right now. The laboratory and palace locations have been redesigned and reimplemented, along with hand-designed puzzles you’ll need to solve to get through them.

The laboratory has fallen into disrepair:

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by Tom

Beta8 has landed

December 19, 2015 in Announcements, New Version by Tom

I’ve just pushed the button to release beta8 on itch.io! Humble will get the update as well, after a short delay. To get the update, follow these instructions.

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It’s past 4 AM on a Saturday morning, so I’ll keep this post short and instead refer back to my previous post for the contents of the update:

I’m currently putting in the last of the new features for beta8 this evening (sound effects for new items, actions and tiles). What’s left after that is fixing the remaining bugs, testing and then releasing the beta8 update! You can see my progress towards the release on my trello board.

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As I wrote last month, the new GBA-style graphics won’t be included in beta8, they’ll be in a future update instead. The current plan is for both styles to be available in the final game.

While I’m here, here’s a full list of all the new features in beta8:

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by Tom

The plan for the next update

November 5, 2015 in Announcements by Tom

It’s been a long time since the last update. That’s partially down to the graphical upgrade taking longer than we thought, so we’re moving the new graphics into a later update. That way you won’t have to wait for other new features, bug fixes and polish.

More information follows.

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by Tom

Rezzed and Beta8 plans – art upgrade!

March 17, 2015 in Announcements by Tom

Here’s an update on what I’ve been doing and what’s coming up for Lenna’s Inception!

Topics:

  • Rezzed
  • Artistic upgrade
  • The plot and the ending of the story (no spoilers)

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by Tom

New purchases enabled & beta7a available – caves, biomes, bicycle, …

January 29, 2015 in Announcements, VAT by Tom

It’s been a tense month trying to figure out my response to the new EU VAT rules, but in the end Leaf, operator of itch.io came to the rescue! itch.io now offers the option of handling VAT for indie developers, which is really awesome! 🙂

You can buy Lenna’s Inception on itch.io:

It’s also available via Humble:

And finally, finally, I can release beta7 to you today, which includes these lovely new features:

  • The autumn biome has been added.
  • The graveyard biome has been added.
  • Randomized caves have been added to the overworld.
  • An obtainable bicycle has been added. This can be used for fast travel by selecting it on the inventory screen.

  • The coffee break challenge has been added. This is a short (~10 minutes) challenge mode on a single dungeon with a random ruleset from the other challenges. There is no online leaderboard for this.
  • The daily challenge has been added. This is like the coffee break challenge, but based on a standardized per-day seed shared between all players. The leaderboard for this challenge is cleared at the end of the day.

  • New music has been added to the laboratory and the nuclear dungeons.
  • New music has been added to mountain biomes.
  • A new story line chapter has been added to the graveyard area.
  • A new building has been added to the town: the Church of N’GHA.

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by Tom

Beta6 – Secret laboratories, and fighting back against the bankers

October 28, 2014 in Announcements by Tom

Lenna’s Inception version 0.6 (beta6) is live. Get it from the usual place. (There was no beta5, I’m just doing a Windows 9.)

As per usual, in order to access most of the new features you’ll need to visit the starving artists’ house in the town and speak to the NPC inside to regenerate your maps. This won’t cause you to lose any progress.

By the way: I’m going to be giving at talk about procedural generation at the start of #procjam on the 8th of November. Tickets have already sold out for attending in person, but the talks will be streamed online! Check the website and @procjam to keep up to date on the details for that.

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I strongly encourage you to take part in the jam as well if you’re curious. I’m really looking forward to it!

What’s New

Features:

  • New story-line character Delvin is introduced during the “save the prince” quest.
  • More story-line content occurs after completing the “bring Rupert peace & quiet” quest, including:
    • A laboratory location.
    • A new NPC.
    • Progression in the main arc pursuing the Archangel that killed Lenna’s students.

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  • Unfriendly guards in the main town.
  • New boss fight at the current end of the story-line content. This is the penultimate boss fight, so the final boss is still yet to be added.

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by Tom

Beta4 out now – bears, blacksmith, story and pet evolution

September 16, 2014 in Announcements by Tom

Lenna’s Inception version 0.5 (beta4) is live. Get it from the usual place.

As per usual, in order to access most of the new features you’ll need to visit the starving artists’ house in the town and speak to the NPC inside to regenerate your maps. This won’t cause you to lose any progress.

What’s new

Features:

  • Random ursine (i.e. bear) NPCs have been added.

  • The shopkeeper is now an ursine person at the start. The shop is taken over by the human shopkeeper halfway through the game.
  • The ursine blacksmith Rupert has been added. (GIF)
  • The Damascus Katana is no longer found in a dungeon. You must do the blacksmith’s quest to get it.
  • More story-line and cutscenes have been added (roughly 50% complete now).


  • The chicken pet will now evolve when given a certain item. (GIF)
  • There’s a slightly modified cutscene inside the palace if you find the prince before visiting there.
  • There is new music:
    • On the game over screen
    • When you use the Missinglasses
    • In the town and inside certain buildings
    • In the palace
    • By the sea
    • (Some of these require you to regenerate your map by visiting the starving artists’ house.)
  • There are new transitions between tracks in some places:
    • When you enter a boss’s chamber, the dungeon music fades out.
    • In the overworld, most tracks don’t swap immediately, but only after the current one has finished.
    • Temporarily switching into the glitch or victory music will no longer cause the previous track that was playing to reset and start from the beginning.
  • The lost library books “Tursiops Sapiens” and “Ursus Sapiens” have been written.

Bugs fixed:

  • NPC and pet AI has been improved to hop over the fewest obstacles necessary to reach the required tile.
  • Roads no longer disappear under obstacles (and avoid going under walls and obstacles where possible).
  • A bug causing randomized NPCs to sometimes sell “Urine Tunics” has been fixed. (There are meant to be urine potions around, but not tunics. It’s one of the few potion-only effects.)
  • A bug causing the virtual screen to sometimes (rarely) move permanently from its usual central location is believed to be fixed.

Polish:

  • Tunics appear as random drops more frequently.
  • The secret room in the library has moved.
  • Roads are better designed now. Rather than go everywhere, they tend to hint at the way to go. Going off-road is more likely to get you interesting loot, however.
by Tom

Beta3 now available – potions, tunics, NPCs and the palace

July 31, 2014 in Announcements by Tom

Lenna’s Inception version 0.4 (beta3) is live. Get it from the usual place.

As per usual, in order to access most of the new features you’ll need to visit the starving artists’ house in the town and speak to the NPC inside to regenerate your maps. This won’t cause you to lose any progress.

What’s new

Features:

  • Randomized potions have been added. These potions have a variety of effects, not all beneficial. You can use potions in a number of ways:
    • Drop it on yourself to try out its effects and find out what it does. If you’re standing in the same place as your pet, you’ll both get the effect.
    • Throw it at a distant pet or enemy to grant that pet or enemy the potion’s effects.
    • Throw it at the ground to create a puddle. When any mob (enemy, pet or Lenna herself) walks over this potion, it’ll be granted the potion’s effects.
    • Launch a potion across the room with the bow (which does not require any arrows). This is often the most convenient way to deliver the potion to a pet that is standing next to you without also taking the effect yourself.

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  • Rare alternative tunics have been added. When you find or buy one, you can equip it by choosing “Change Lenna’s Tunic” in the inventory screen. Like potions, these tunics are randomized and have effects on the player character, much like the potions.

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  • The hammer can now be used as a weapon.
  • Randomized NPCs have been added to the “town” area. Some give you items, and some sell items, although most tell you the latest gossip.
  • The palace location has been added and is the first destination you must head to after the school (if you’re following the storyline, otherwise it’s optional).

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  • The first four bosses in story mode now speak before attacking.
  • New music has been added to the palace location and the dungeons styled after abandoned buildings.

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by Tom

Beta2 is live – New Shopkeeper!

July 16, 2014 in Announcements by Tom

Lenna’s Inception version 0.3 (beta2) is live. Get it from the usual place.

In order to find the new shopkeeper in a pre-existing save file, you’ll need to visit the starving artists’ house and talk to the NPC inside.

What’s new

Features:

  • A shop has been added. This can be found near the library and school. Regarding the items on sale:
    • The shirt will eventually be part of a trading side-quest.
    • The bicycle is not a real item yet.
    • A random pet is also on sale, which is not shown in the GIF below.

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by Tom

Lenna’s Inception Beta – Now Available

July 8, 2014 in Announcements by Tom

I’m delighted to announce that Chucklefish, the wonderful team behind Starbound, are publishing Lenna’s Inception!

This new website you’re looking at is a product of theirs. We’ve also added Lenna’s Inception to the Chucklefish forums – which will be a fantastic place to share your leaderboard scores and speed-running tips (as well as for discussing everything else relating to the game). Aside from that, they’ve been providing tons of support and advice. I’m really excited to work with them!

This new website will be the primary way to keep up to date with the latest news about Lenna’s Inception, but I’m still planning to mirror posts on the Bytten Studio website (and on IndieDB as well, although less frequently).


Beta

As of today, Lenna’s Inception has officially reached beta status!

While it’s in beta you can purchase the game for £2.99 GBP (approximately $5.13 USD at the time of writing) on itch.io:

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