The beta10 update is now available. It includes new areas, story events, various graphical and map generation improvements, and fixes for some serious bugs affecting Mac users.
See my previous post for the full summary of improvements:
Lenna’s Inception has come a long way in the three months since beta9. Beta10 is almost here, so here’s a quick roundup of screenshots and information I’ve been sharing on twitter!
The storyline has been mostly implemented. Just the endings, and the optional side-quests are missing right now. The laboratory and palace locations have been redesigned and reimplemented, along with hand-designed puzzles you’ll need to solve to get through them.
The laboratory has fallen into disrepair:
The beta9 update is now available. This update contains a lot of new content, bug fixes and polish.
Amongst the changes are:
- Local co-op multiplayer – attach a second controller to let a friend to control your companion
- 5 new enemy types
- 1 new companion
- Redesigned inventory
- A new telephone that can be used to contact NPCs remotely and access secrets
- Dripping blood that heals monsters when low on health, and the ability of the player to bleed out
- Old-timey CRT shader effect
- Tons of bug fixes
There are some massive story changes occurring, but they’re not complete yet. In its current state, not all quests are completable. If you’re not sure where to go next, check your map for the location of the next dungeon.
More screenshots from this update can be found in the two previous blog posts:
I’ve just pushed the button to release beta8 on itch.io! Humble will get the update as well, after a short delay. To get the update, follow these instructions.
It’s past 4 AM on a Saturday morning, so I’ll keep this post short and instead refer back to my previous post for the contents of the update:
I’m currently putting in the last of the new features for beta8 this evening (sound effects for new items, actions and tiles). What’s left after that is fixing the remaining bugs, testing and then releasing the beta8 update! You can see my progress towards the release on my trello board.
As I wrote last month, the new GBA-style graphics won’t be included in beta8, they’ll be in a future update instead. The current plan is for both styles to be available in the final game.
While I’m here, here’s a full list of all the new features in beta8: