Since the last post, we’ve continued adding lots of polish to the game. Samuri has continued his art rework, and we now have almost all the tiles we need, and a lot of the items.
I’m currently in the process of tightening up the combat: fixing weird hitboxes, making sure enemies telegraph their attacks, improving animations, etc.
A common piece of feedback I’ve had is about the “dead” lower-left corner of the player – it’s not actually possible to hit enemies in that corner with the sword as it currently is. So I’ve extended the arc of the sword a few more degrees: