Patch v1.0.7

January 28, 2020 in New Version

Hi folks, a new patch is on the way out! Here’s what it contains:

Improvements

  • Added an optional in-game timer to story mode to aid with speedrunning. See below for details
  • Made the positions and types of enemies spawned by the hallucination potion deterministic. On the same screen and the same seed, the same enemies will always spawn in the same positions

Fixes

  • A few users have reported an inability to launch the game on their machine. I’ve made some internal changes to the way the game starts that will hopefully resolve the issue, or if not, to at least log some additional information that will help track down the cause of the problem
  • Fixed the cave music not looping correctly in 32-bit mode
  • Fixed the perfect ending final boss fight locking up if you go into it with the hover effect on
  • Black bars are now drawn along the side of the screen in ultrawide resolutions to avoid spoiling the locations of hidden rooms
  • Fixed out-of-date dialogue in the Hallucinatory Battle Arena — there are 9 rounds, not 11
  • Fixed a certain item breaking when using speedrun tricks to skip memory cutscenes
    Spoiler

    Missinglasses

  • Fixed a dungeon generator bug that caused water to sometimes be placed on the edge of a screen where you’re not guaranteed to have the swimming shorts, potentially causing the player to be trapped there until death
  • Fixed the temporary files the game creates not getting erased on Windows
  • Removed an unintentionally bombable wall from a certain secret area

About the new story mode timer

Story mode has a new timer that can be enabled in the options screen. This was provided for players who want to speed run the story, but exclude the time spent generating maps from their time.

There are a few caveats about what specifically it includes and excludes to be aware of:

  1. The timer excludes time spent generating maps
  2. The timer is actually counting frames instead of time, so you might notice some drift versus wall-clock time
  3. The timer excludes time spent in menus, dialogs and the map
  4. Despite excluding the time spent in dialogs, it still includes time spent in cutscenes (however cutscenes are generally independent of player input so this won’t affect relative rankings, etc.)
  5. It doesn’t currently record your time upon completion of the game, but this is something we can add in future. For now you’ll need to make a note of your time yourself

Depending on feedback, we’ll make further improvements to it in future.

If you’re interested in speed running Lenna’s Inception, join our Discord server! There’s a lot of discussion around its speedrun potential right now, among other topics.

That’s all for now!

Patch v1.0.6

January 24, 2020 in New Version

Hey everyone!

We’ve got a patch rolling out tonight with a ton of bug fixes and quality-of-life improvements!

Improvements

  • We’ve added a ‘Multiplayer’ menu option to Story Mode. This menu option lets you assign controllers to player characters. If you haven’t yet unlocked multiplayer it gives you a quest that will walk you through it
  • All arcade challenges now start with the bicycle
  • Done a thing to two of the bosses
    Spoiler

    Made sparing Sandolphin and Delvin less awkward, and more like the other bosses: bring them down to their last hit point and then use the Power of Compassion

  • The summary card for arcade challenge GIFs has been polished
  • Removed the hovering effect from the blue, exploding, on-fire buff combo used on the final dungeon’s minibosses and late-game cave monsters
  • Whirligigs no longer receive buffs in miniboss rooms and caves
  • Shortened the hallucination tunic minigame and made it more challenging

Fixes

  • Fixed inability to enter a certain area during multiplayer
    Spoiler

    The palace, via the sewer

  • Fixed the incorrect functioning of a certain end-game item during multiplayer
    Spoiler

    Missinglasses

  • Fixed the inability to launch the game under the Turkish locale
  • Fixed the overflow in the slot machines minigame
  • Fixed the inability to use potions on a dead player in multiplayer
  • Fixed a certain boss’s projectiles launching early if you pause while they’re spawning
    Spoiler

    The Chairman’s bulls

  • Fixed a certain boss’s projectile homing in forever on a dead player (in multiplayer)
    Spoiler

    The Chairman’s Cashmehameha

  • Removed the unused inventory slot
  • Fixed spurious yellow dots in hidden cave rooms
  • Fixed music sometimes stopping if you use a particular item in a particular location
    Spoiler

    The missinglasses, in Glitch City

  • Fixed a few stray pixels in some animations on Shadow Lenna’s sprite
  • Fixed the incorrect description of the marshmallow quest
  • Fixed the UI locking up while processing newly-recorded arcade challenge GIFs
  • Fixed library books flipping 2 pages at a time if you bind the movement controls to the same keys as menu controls
  • Fixed text entry breaking if you bind pause and/or cancel to alphanumeric keys

What’s next?

We’re planning a few more fixes and improvements, including, in a few months, an update with new modes, manual challenge seeds, and a couple of additions to story mode.

If you’ve completed the game already and are wondering what to do now, join our Discord server! We have ongoing discussions of (safely spoiler-tagged) secrets, speedrun strategies, interesting seeds, and a few initial forays into modding!

As always, if you enjoy our game, please consider leaving a review on the store page!

Patch v1.0.5

January 20, 2020 in New Version

Hi folks,

Here are the release notes for the small patch that went out just now.

  • Fixed one of the final bosses dying instantly if you run into him at the right time.
    Spoiler

    Chairman G/Mammon

  • Fixed the map generator sometimes putting cave ladders in the way of dungeon entrances.
  • Fixed a generator bug that created dungeons that can’t be completed due to blocked pathways.
  • Removed a particularly annoying section of the Goldilocks stealth side-quest.
  • Removed the “I AM ERROR” mode from circulation in the daily seed, and made general improvements to the daily seed’s ruleset randomisation.
  • The locations of NPCs who trade with you are now shown on the map screen (in newly-created files).
  • I’ve also made some experimental changes that should hopefully help with the memory leak that reportedly happens after 6 hours of continuous playing.

More fixes and quality of life improvements are planned for this week — I just wanted to make sure these critical ones got out there first!

If you have an issue you would like to report to us, you can report it on our Discord server, or by email.

Patch v1.0.4

January 18, 2020 in New Version

Hi folks!

If you missed it, Lenna’s Inception released on Steam yesterday for $9.99 / £7.19! If you buy it and enjoy it, please remember to leave a review on the store page — it would help us out inordinately, by proving our worth to the almightly Algorithm!

It’s now the day after release, and yep, that means it’s patch time! Lenna’s Inception might be a game about glitches, but some of them are unintended it seems…

Patch v1.0.4 Release Notes

  • Fixed a couple of ways cut-scenes could be interrupted by phone calls and pizza deliveries.
  • Fixed a bug that sometimes randomly returned control to the player during cut-scenes.
  • Fixed some items of the player’s weaponry unintentionally palette-swapping to match the currently-equipped tunic.

A few other issues have been reported to us on Discord — we’ll be addressing them in patches over the coming days.

And of course if you have an issue you would like to report to us, you can report it on our Discord server, or by email.

Frequently Asked Questions

I bought the game on itch.io a while ago, how can I get my Steam key?

We’ve had a few reports of itch.io users who have not been able to claim their Steam keys. We’re looking into the issue!

Edit: if you bought the game on itch.io during beta and are experiencing this issue claiming your key, you need to contact itch support.

How do I set up co-op?

Co-op has to first be enabled in Story Mode:

  1. Player 1 plays through the story until obtaining the Power of Fortitude (about halfway through the first dungeon, 5 minutes into the game).
  2. At that point, player 1 can exit the dungeon and enter the Shadow Temple, pictured below, which is always near the starting town.
  3. Inside the Shadow Temple, activate the altar. A short cut-scene will play out, and end by telling you to plug in a second controller.

You currently need two controllers attached regardless of whether player 1 is using the keyboard. This is something we’ll address in a patch.

How do I set up Steam’s Remote Play Together?

Steam’s new Remote Play Together feature allows you to stream your game to a friend to play “local co-op” remotely, over an Internet connection.

It currently seems like controller input is not being synced from the remote player correctly. We’re investigating the issue! For now, the remote player will need to be playing as player 1, with a keyboard, and the host will need to play as player 2, with a controller!

Lenna’s Inception is out now!

January 17, 2020 in Announcements, New Version

Hi folks!

It’s finally happened — Lenna’s Inception is releasing today! It’s been a long journey and I’m so thankful for all of the support and encouragement that everyone has given over the years. Right — let’s get to business, shall we?

What is Lenna’s Inception?

Lenna’s Inception is an action-adventure RPG from our indie team, Bytten Studio! You can find more info in previous blog posts and our game’s site. It is currently available on Windows and Linux platforms.

Where can I buy Lenna’s Inception?
Lenna’s Inception is available on Steam and Itch.io, and costs $9.99 / £7.19 / € 8.19.

What’s more, we are pleased to announce that we’re also selling the soundtrack on Steam! The soundtrack contains both the 32-bit and 8-bit versions of each track from our composer Joel Baylis. The soundtrack is available from today alongside the game, and will cost $5.99 / £4.79 / €4.99.

If you want to support both us and our talented composer, we also have a Steam bundle that contains both the game and the soundtrack, saving you 10%!

I bought Lenna’s Inception in Beta! Can I get the game on Steam?

If you bought the game on Humble or itch.io in Beta, you’ll be able to claim a Steam key through your purchase page on the respective store!

I’m a streamer! Can I request a key to stream?

You certainly can – we’ve had a great time watching streamers play our game! You can request a key through Keymailer here.

How can I support the game?

Tell your friends about the game, and leave us a good review if you like it! You can also get involved with our community to keep up to date with all the news and happenings (see below).

How can I keep up to date with Bytten Studio and its community?

Join our Discord! We’d love to chat to you about Lenna’s Inception and other things! If you have any questions about the game, feel free to stop by and ask us! You can also post to our Lenna’s Inception Subreddit.

You can also follow Bytten Studio on Twitter to keep up with what we’re up to.

Thank you all so much for coming on this journey with us. Catch y’all next time!

– Tom & Jay

Releasing 17th of January!

January 10, 2020 in Announcements

Hi folks! Lenna’s Inception is releasing on Steam on Friday the 17th of January!

I’ve been working on Lenna’s Inception for 8 years now—that’s most of my adult life! It began as a spare-time experiment with procedural generation, mutated into game that helped start my career in the games industry, and has finally grown into something I’m proud to release to the world. I’ve been very lucky to be able to turn this dream into a reality.

Here’s what you can expect:

Two Art Styles:
The entire game is playable in both 8-bit and 32-bit styles! Inspired by Game Boy and Game Boy Advance games respectively, both styles also have their own soundtracks.

Recruit companions:
Will you choose Henrietta, the free-range chicken with a vendetta, or perhaps Gourdon, the sentient pumpkin? There are four potential companions to discover!

Local Co-op:
Make peace with Shadow Lenna and have a friend join you for the adventure in local multiplayer!

Randomised Worlds & Multiple Routes:
The entire overworld of Lenna’s Inception is procedurally generated, everything from the maps to the location of valuable items will be different every playthrough! With multiple boss forms and endings, the decisions you make mean that you won’t see everything in a single playthrough. Be the hero you want to be!

Challenges & Online Leaderboards:
Play through daily dungeons and various challenges, then show off a GIF of your run on the online leaderboards afterwards!

The time has arrived to unravel the mystery of Lenna’s Inception! You can wishlist Lenna’s Inception on its Steam store page here.

Patch v0.15.2

January 6, 2020 in Announcements

Happy new year!

A little patch has gone out to address some issues with the 0.15 update. To get the latest patch, beta owners should follow these instructions.

v0.15.2

  • A bit more dialogue has been added to the “good” ending.
  • Fixed the wrong music being used in a few places: forest dungeons, the eastern island, etc.
  • Fixed a few bugs in the hidden final boss fight.
    Spoiler

    8Fridge

  • Fixed the wrong number of hearts displaying for Paige.
  • Fixed pets being stuck on the edge of the screen, unable to escape properly, during boss fights.
  • Added sound effects to Hatasiah’s and Crabaddon’s attacks.
  • Fixed heart containers not appearing until all the boss’s minions are dead.
  • Fixed a soft-lock in the 0-heart and 3-heart challenges, where the heart after beating a boss could disappear before you picked it up.
  • Added an option to disable the CRT filter.
  • Fixed certain parts of monsters (skeleton archer and warriors’ weapons) not palette swapping correctly.

Patch v0.15.1

December 20, 2019 in Announcements

Hi folks!

A little patch has gone out to address some issues with the 0.15 update. To get the latest patch, beta owners should follow these instructions.

v0.15.1

  • Added 4 tracks that were missing from 0.15.0.
  • Fixed the “item get” jingles resetting the current track that is playing.
  • Fixed a softlock that could occur during one of the final boss fights.
    Spoiler

    Delvin’s boss fight

  • The bleeding mechanic has been significantly altered: you won’t start bleeding until you take a hit that knocks you down to 0 hearts. Taking a single hit while bleeding will cause you to instantly die, but if you can survive 15 seconds you’ll heal half a heart and stop bleeding.

Update v0.15

December 19, 2019 in Announcements

Hi folks!

Beta testers have access to the v0.15 build now. Follow the instructions here to get it.

Here’s what’s new:

  • A brand new soundtrack by Joel, which comes in 32-bit and 8-bit variants!
  • The lighter can now be used to perform a rocket dash (see the gif above)
  • The Missinglasses puzzle in the Palace has been partially redesigned
  • An extra stage has been added to one of the final bosses
    Spoiler

    Delvin has a new final form

  • Skeleton warriors now spawn in a few places outside of the Palace
  • 64-bit Windows builds are now provided, which should fix a crash reported by a few users on Discord
  • And a ton of other miscellaneous fixes and improvements…

Save files from 0.14 will continue to work in this update, but note that maps generated by 0.14 may lack music. For the intended experience with all the new music you should create a new save file.

Join us on Discord to talk about this update! Beta testers, please remember to keep discussion of spoilers to the #beta-testing channel!

For now, this build is only available to our existing beta testers. But you can wishlist the game on Steam to get notified when it releases. Beta testers can join our Discord server to request Steam keys.

Press, streamers and youtubers can email press@bytten-studio.com to be put on a list for preview access.

Update v0.14

December 7, 2019 in Announcements

Hi folks!

Beta testers have access to the v0.14 build now. Follow the instructions here to get it.

Here’s what’s new:

  • The Missinglasses have a secondary function.
    Spoiler

    It loops the screen, allowing you ‘out of bounds.’

  • A mind-bending new puzzle at the Palace tests your mastery of the Missinglasses’ secondary function.
  • Snails can be picked up and thrown when they’re standing still.
  • Larger map displays. In the overworld, both islands are shown on the map.
  • 54 new achievements (in the Steam version only).
  • Screen-shake, flickering, and glitching effects can be disabled in the options.
  • You can now switch between the 8-bit and 32-bit art styles in the main menu.
  • Various miscellaneous fixes and improvements.

Join us on Discord to talk about it! Beta testers, please remember to keep discussion of spoilers to the #beta-testing channel!

For now, this build is only available to our existing beta testers. But you can wishlist the game on Steam to get notified when it releases. Beta testers can join our Discord server to request Steam keys.

Press, streamers and youtubers can email press@bytten-studio.com to be put on a list for preview access.